metaBweave

A conceptual design & illustration project stemming from two ideas: clustering & layering. The lower layer is composed of 10 metaball groupings (9 instances w/ 3MBs, 1 instance w/ 4MBs). These clusters are partially concealed by the upper “weave” layer. The weave began as a quad-based mesh element which was solidified & subdivided for sculpting purposes. Additional form tweaking achieved with dyntopo (dynamic topology) sculpting enabled and custom brush textures. The glass-like element gently undulates. Voids around the weave reveal glimpses into the base layer below.

Scene lighting from a custom HDRI composed of five circular light sources and four colors.

Modeling & rendering software: Blender3d, Rhino3d + KeyShot